Fifteen years in 3D.
Six inside the headset.
Senior 3D Artist, Product Designer & XR Spatial Computing — immersive experiences across VR, AR and MR, interactive applications and real-time production. Shipped for government, medical and aviation.
About

Alexis Ramos
Senior 3D Artist & XR Project Lead
Senior 3D Artist and XR Project Lead with 15+ years in the 3D industry — the last 6 dedicated to immersive experiences for Virtual Reality, Augmented Reality and Mixed Reality. My work sits where visual direction, technical execution and production leadership meet: high-impact immersive solutions, optimised for real-time performance and grounded in business, training and user-experience goals.
Across my career I have led multidisciplinary teams through the full XR production cycle — from concept and 3D art to programming integration, technical validation, documentation and client communication. My experience spans education, industrial training, technical visualisation and public-sector work, including immersive experiences developed for the National Hydrocarbons Agency (ANH) of Colombia.
I work primarily in Autodesk Maya, Substance Painter, Marmoset Toolbag, Unity and Unreal Engine, with a strong focus on real-time pipelines, performance optimisation and deployment-ready delivery across VR and AR platforms.
Case studies
Two, told properly
XR Project Coordinator / AR-VR Production Lead
Energy Transition Tour — ANH Colombia
Twelve immersive experiences for the National Hydrocarbons Agency of Colombia — five of them designed and led by me, from research to shipped build.
ANH ColombiaQuest 3 · Android AR2025–26
Read case study→
Founder & Product Designer
VeluRun
A GPS fitness product taken from idea to shipped app — design system, information architecture and technical direction.
Self-initiatedAndroid · Google Play2025–present
Read case study→
Gallery
VR
King Air C-90 — VR Aircraft TrainingHard Surface
VR
N-VRAN — Horizon OutpostEnvironments
VR
OASIS-7 — Vesper LinEnvironments
Vesper Lin — CharacterCharacters & Creatures
Steam
Unscripted — Haunted MansionEnvironments
Steam
Unscripted — Shooting GunrangeEnvironments
Steam
Unscripted — Enzo's BootsHard Surface
Props Costume StoreHard Surface
Mitek TruespanHard Surface
Sonicision Curved JawHard Surface
ElephantCharacters & Creatures
Bomb — Final Fantasy Fan ArtCharacters & Creatures
Pequeños HéroesCharacters & Creatures
RaptorCharacters & Creatures
ToreiroCharacters & Creatures
Nothing in this category yet.
Capabilities
- 3D Environment Modeling
- PBR Texturing & Material Creation
- Real-Time Optimization (VR/AR/MR)
- XR Production Coordination
- Lighting, Baking & Post-Processing
- Unity & Unreal Engine Workflows
- Technical Documentation Review
- Client Communication & Feedback Management
- SpanishNative
- EnglishProfessional
Experience
01 XR Project Coordinator / AR-VR Production Lead Geomática Moncaleano Sáenz S.A.S. — ANH Colombia, Energy Transition Tour
- Led the production and delivery of four AR experiences for Android/ARCore and one VR experience for Meta Quest 3, built for the National Hydrocarbons Agency (ANH) of Colombia.
- Managed a multidisciplinary team across design, programming, 3D art, sound, QA and documentation: five immersive XR experiences delivered on schedule for a government client.
- Contributed to script creation and structure, aligning narrative, interaction, project goals and technical feasibility for immersive environments.
- Ran client communication with the engineer assigned by ANH, folding feedback, approvals and requested adjustments into the development workflow.
- Supervised project documentation against oversight requirements and institutional approval criteria, and presented progress and final builds to the client.
- Trained instructors at the experience centres on the correct use, handling and navigation of the AR and VR applications.
02 Senior 3D Artist Xennial VR-AR, Bogotá, Colombia
- Developed high-fidelity environments and assets for VR and AR experiences.
- Modelled and textured aircraft assets — Gulfstream G500 cockpit, Embraer ERJ-145 and King Air C90 — for Meta Quest 3.
- Integrated assets into Unity: model import, material creation and adjustment, lighting setup and light baking.
- Optimised scenes for mobile platforms through LODs, trim sheets, draw-call reduction and polygon management.
- Configured shaders, adjusted post-processing and ran performance testing on Meta Quest.
03 Environment Artist & Asset Creator Crimson Sky Games, United Kingdom · Freelance
- Created high-quality assets and environments for static renders and interactive demos.
- Produced PBR textures and configured lighting in Marmoset Toolbag.
04 Lead 3D Artist Zphera Tech, Bogotá, Colombia
- Oversaw the 3D pipeline for VR and AR environments.
- Handled modelling, texturing and asset management for virtual training environments.
- Worked on light baking, material setup and optimisation in Unity.
- Coordinated workflows and quality reviews for immersive projects.
05 3D Generalist Brand Animated, Seattle, USA · Freelance
- Produced 3D videos for clients such as King County Metro and the Seattle Police Department.
- Handled modelling, basic animation and compositing in After Effects.
06 3D Generalist NeuroLeadership Institute, New York, USA · Freelance
- Modelled, textured and lit medical elements for training videos.
07 Lighting and Rendering Director Vision Art, Bogotá, Colombia
- Modelled characters and objects for the children’s series “Pequeños Héroes”.
- Handled lighting and rendering in Maya and Mental Ray.
08 3D Generalist Edibca S.A., Bogotá, Colombia
- Produced anatomical illustrations and medical animations for educational videos.
Contact
Available for remote senior rolesNo form. No autoresponder. The email goes straight to me.