OASIS-7: Vesper Lin — Real-Time Modular Sci-Fi Environment
A sci-fi station built for virtual reality and optimised for mobile hardware. The whole environment comes out of one modular kit, so rooms, corridors and junctions are assembled from the same reusable pieces. Surfaces run on trimsheet textures, modelled and unwrapped in Maya, textured in Substance Painter and rendered in real time in Unreal Engine.
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These are the modular assets the entire environment is built from. Laid out beside a human figure so the scale reads: every corridor, junction and bay in the renders above is these same pieces, repositioned.
Everything is textured from trimsheets rather than per-object UVs: one strip of detail — panel lines, vents, grilles, hazard markings — reused across every surface in the level. That is what lets a scene this size run on a mobile headset without losing crispness up close. Built and exported from Substance Painter.