ALEXIS RAMOS Back to Gallery
07

Unscripted — Shooting Gunrange

Environments
Wide front elevation of the shooting gallery stall at night, its canopy lined with round bulbs and string lights above a painted plank counter.
A shooting gallery built for a scene in the video game Unscripted. Modelled and unwrapped in Maya, textured in Substance Painter and rendered in Marmoset Toolbag 4. Made alongside the art director, who supplied the references and signed off the final concept.
Three-quarter view of the stall from the left, showing the depth of the counter and the lit interior.
Interior of the stall in perspective, with the WANTED poster and the rusted back panels.
Angled view along the counter with the hanging lanterns and painted signage behind.
Three-quarter view from the right, the side panel carrying a faded painted mural.
Close view of the counter top, shelving and prize display inside the stall.
Detail of the hanging lamps and string lights running the length of the canopy.
Front elevation of the stall with the wireframe overlaid.
Wireframe.
Three-quarter view with the wireframe overlaid, showing edge distribution across the canopy and turned posts.
Ambient occlusion and wireframe pass of the stall, rendered in white.
The stall rendered on a neutral grey backdrop under flat lighting, showing the texture work without atmosphere.
Textured and rendered in Substance Painter. With the night lighting taken away, the wood grain, the paint wear and the faded signage have to carry the piece on their own.
Second Substance render of the stall on a neutral backdrop, seen at an angle.

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