ALEXIS RAMOS
Senior 3D Artist · XR Production · Product Design Bogotá, Colombia

Fifteen years in 3D.
Six inside the headset.

Senior 3D Artist, Product Designer & XR Spatial Computing — immersive experiences across VR, AR and MR, interactive applications and real-time production. Shipped for government, medical and aviation.

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About

Alexis Ramos — portrait
Alexis Ramos · Bogotá

Alexis Ramos

Senior 3D Artist & XR Project Lead

Senior 3D Artist and XR Project Lead with 15+ years in the 3D industry — the last 6 dedicated to immersive experiences for Virtual Reality, Augmented Reality and Mixed Reality. My work sits where visual direction, technical execution and production leadership meet: high-impact immersive solutions, optimised for real-time performance and grounded in business, training and user-experience goals.

Across my career I have led multidisciplinary teams through the full XR production cycle — from concept and 3D art to programming integration, technical validation, documentation and client communication. My experience spans education, industrial training, technical visualisation and public-sector work, including immersive experiences developed for the National Hydrocarbons Agency (ANH) of Colombia.

I work primarily in Autodesk Maya, Substance Painter, Marmoset Toolbag, Unity and Unreal Engine, with a strong focus on real-time pipelines, performance optimisation and deployment-ready delivery across VR and AR platforms.

Time in the craft
15+Years in the 3D industry
6Years in XR — AR, VR and MR
Delivered Six shipped programmes
1VR experience — Energy TransitionANH Colombia
4AR experiencesANH Colombia
1VR surgical training — Ethicon Enseal X1Johnson & Johnson Colombia
4Aircraft training experiencesKing Air C90 · Embraer ERJ-145 · Gulfstream G500 & G650
1Steam-released game — 3D modelingUnscripted
1Mobile product designed and shipped end-to-endVeluRun
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Case studies

Two, told properly
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Capabilities

Skills
  • 3D Environment Modeling
  • PBR Texturing & Material Creation
  • Real-Time Optimization (VR/AR/MR)
  • XR Production Coordination
  • Lighting, Baking & Post-Processing
  • Unity & Unreal Engine Workflows
  • Technical Documentation Review
  • Client Communication & Feedback Management
Software
Autodesk Maya ZBrush Substance 3D Painter Marmoset Toolbag Unity Unreal Engine Keyshot Photoshop After Effects Figma
Languages
  • SpanishNative
  • EnglishProfessional
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Experience

01 XR Project Coordinator / AR-VR Production Lead Geomática Moncaleano Sáenz S.A.S. — ANH Colombia, Energy Transition Tour Aug 2025 — Jan 2026
  • Led the production and delivery of four AR experiences for Android/ARCore and one VR experience for Meta Quest 3, built for the National Hydrocarbons Agency (ANH) of Colombia.
  • Managed a multidisciplinary team across design, programming, 3D art, sound, QA and documentation: five immersive XR experiences delivered on schedule for a government client.
  • Contributed to script creation and structure, aligning narrative, interaction, project goals and technical feasibility for immersive environments.
  • Ran client communication with the engineer assigned by ANH, folding feedback, approvals and requested adjustments into the development workflow.
  • Supervised project documentation against oversight requirements and institutional approval criteria, and presented progress and final builds to the client.
  • Trained instructors at the experience centres on the correct use, handling and navigation of the AR and VR applications.
02 Senior 3D Artist Xennial VR-AR, Bogotá, Colombia Feb 2023 — Jun 2025
  • Developed high-fidelity environments and assets for VR and AR experiences.
  • Modelled and textured aircraft assets — Gulfstream G500 cockpit, Embraer ERJ-145 and King Air C90 — for Meta Quest 3.
  • Integrated assets into Unity: model import, material creation and adjustment, lighting setup and light baking.
  • Optimised scenes for mobile platforms through LODs, trim sheets, draw-call reduction and polygon management.
  • Configured shaders, adjusted post-processing and ran performance testing on Meta Quest.
03 Environment Artist & Asset Creator Crimson Sky Games, United Kingdom · Freelance 2022 · 5-month contract
  • Created high-quality assets and environments for static renders and interactive demos.
  • Produced PBR textures and configured lighting in Marmoset Toolbag.
04 Lead 3D Artist Zphera Tech, Bogotá, Colombia Jun 2019 — May 2022
  • Oversaw the 3D pipeline for VR and AR environments.
  • Handled modelling, texturing and asset management for virtual training environments.
  • Worked on light baking, material setup and optimisation in Unity.
  • Coordinated workflows and quality reviews for immersive projects.
05 3D Generalist Brand Animated, Seattle, USA · Freelance May 2017 — Jan 2026
  • Produced 3D videos for clients such as King County Metro and the Seattle Police Department.
  • Handled modelling, basic animation and compositing in After Effects.
06 3D Generalist NeuroLeadership Institute, New York, USA · Freelance 2017 · 4-month contract
  • Modelled, textured and lit medical elements for training videos.
07 Lighting and Rendering Director Vision Art, Bogotá, Colombia 2014 — 2016
  • Modelled characters and objects for the children’s series “Pequeños Héroes”.
  • Handled lighting and rendering in Maya and Mental Ray.
08 3D Generalist Edibca S.A., Bogotá, Colombia 2010 — 2012
  • Produced anatomical illustrations and medical animations for educational videos.
See full CV →
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Contact

Available for remote senior roles

No form. No autoresponder. The email goes straight to me.

Based in
Bogotá, Colombia · Remote